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Dreamcatchers

Project type

Visual Effects

Date

Spring 2026

The background for this scene was photographed from my college dorm at SCAD, and the dreamcatchers were made using Substance Painter and Maya 2024. Our task was to create anything we wanted as a final sendoff for the class, basically a dealer's choice. The simualtions were made using an nCloth simcage that was affected by the Fields/Solvers Volume Axis in Maya, and Nuke was used for compositing.

© 2025 by Alex Armstrong.

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