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Koinobori Kites

Project type

Visual Effects

Date

Spring 2026

This scene was made using Substance Painter for the textures and Maya 2024 for the modeling, lighting, and rendering. Our task was to create a smooth, simple, and authenthic render of Japanese Koinobori kites being blown in the wind. The simualtions were made using an nCloth simcage that was affected by the Fields/Solvers Volume Axis in Maya.

© 2025 by Alex Armstrong.

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